Tom Clancy’s Ghost Recon: Wildlands

Together with Ubisoft Paris we had the great opportunity to create four highly detailed characters for Tom Clancy’s Ghost Recon Wildlands. Partly based on the characters from the game development the marketing versions of the Ghosts had to hold up for print resolutions of up to 60 000 pixels wide needed for Ubisoft’s massive displays at the E3 Expo. This extreme demand for detail and living up to the high standards of the Tom Clancy universe meant we had to call on our top talent and use all tricks available to pull off the work. All the gear was built from real world references to achieve high levels of authenticity while the anatomy and faces were based on fiction. We used our complete arsenal of skills and tools, ranging from photogrammetry scanning of actual military gear to hand sculpting meticulous details, fibers and hairs.